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Extended neo scavenger and mighty mod of doom
Extended neo scavenger and mighty mod of doom











Instead of a fixed amount of time, killing enemies will add a varying percentage to the ultimate's recharge.Ī Heavy cannon that acts as the starting weapon. The same goes for the ultimate weapons, with the only difference being the recharge time. After being selected the player will need to wait 10 seconds to use a secondary again. The primary weapon is the default one and it can be swapped momentarily for a secondary or an ultimate one. The final boss is the same Hell Priest as before but with fire themed attacks that additionally inflict burn. During the second phase, at half health, the Hunter moves freely around the arena firing fireballs and homing rockets as before, along with very quickly charging across the screen towards the Slayer, only stopping at the opposite wall. During this phase they can fire fireballs that Inflict burn towards the slayers exact location and homing Rockets. In the first phase they move back and forth across the middle of the arena, firing small rockets straight down or up depending on where the Slayer is.

extended neo scavenger and mighty mod of doom

The Doom hunter, the third unique boss, has two phases. It can charge at the player, jump towards them similarly to a hell knight, and shoot three consecutive fireballs. It has a wave attack and two falling ice attacks: one with large icicles and one with small icicles. They can strike at the player by jumping and launching at them. They can shoot from behind their shields, which can offer them coverage. They can teleport around the map leaving behind purple gas and cannot be targeted when teleporting. When they are in the air they cannot be hit, though the Slayer will still fire at them. They can fly around the screen and shoot three homing rockets at a time. They act like Lost souls, by charging at the player. They are pretty harmless, and their weakness is Ballistic. They're weak to Ballistic.Ī Mecha zombie that can shoot projectiles, rotating counterclockwise, or use a single flamethrower. When the line disappears they are locked in place. They fire a laser in a straight line towards the player aiming via a red line. Its weakness is Explosive.Ĭacodemon whose projectiles can bounce off the arena walls. Whiplash that can throw up to three fireballs consecutively that move in a curved zig-zag.

extended neo scavenger and mighty mod of doom

The second, rarer type fires three green projectiles at the player: one straight towards the player, and one to the left and right. The most common type fires a single yellow projectile directly towards the player. Its weakness is Fire.Ī soldier with two varieties. Its weakness is Plasma.Īn imp that throws iceballs. The lowest and weakest of all enemies, whose main attack is slashing the player.

extended neo scavenger and mighty mod of doom

Most enemies follow similar attack patterns to their Doom Eternal counterparts, albeit simplified. Like Doom (2016) and Doom Eternal the player can perform glory kills to regain health back.Īs the game progresses, the player can gain experience points and temporary upgrades, most notably at the end of boss fights and when level milestones are met. The game operates on a type-based system, from which also depends the weakness system. The weaponry is divided in three sections, primaries, secondaries and ultimate, with the last two being able to be activated manually. The game is a top-down shooter where the player can control a miniature version of the Doom Slayer using a digital joystick.













Extended neo scavenger and mighty mod of doom